//
//  @ Project : Adamantium Project
//  @ File Name : Units.h
//  @ Date : 12/3/2012
//  @ Author : 
//
//
#pragma once

#include "Vector2D.h"
#include "GameObject.h"

class Units: public GameObject{
private:
public:
	int energy;
	Units();
	void damage(int type);
	void draw();
};